Need a more robust animation system, write one. Now certain engines handle certain things better, but this is where a developer can modify anything within the engine. No one forced them to use Gamebryo or any other engine. If a developer selects a framework/engine to use, they made that choice, they did the pros/cons, they decided if it will give them the tools to make the best game possible. While I personally think Gamebryo had a number of problems, people really need to understand that you need to put more blame on the developer and not the engine provider if the game is bad. So you are smarter then their technology dept? Ok. Also your statement pretty much says Bethesda made a mistake by using Gamebryo since "Gamebryo engine cannot handle open world rpgs". Click to expand.That is a loaded question since no game is 'bug-free'.
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